In February of 2011, fresh off nine months of 80-hour work weeks, Jessica Chavez took a pair of scissors to her hair. She’d been working so hard on a video game—14 hours a day, six days a week—that she hadn’t even had a spare hour to go to the barber.
The Horrible World Of Video Game Crunch
- It’s Dash Vs. The Shadowbolts In Chapter One Of The Guardians Of Harmony Comic Book
- If abandoned ‘90s Angelfire sites met a Tamagotchi inside surrealist PlayStation title LSD, it would