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Game and Board Game News

FFG Live in December

Published 2 December 2022

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Legacy of Dragonholt

FFG Live in December

Announcing the FFG Livestreams for December 2022

It’s FFG Live! Join us this month for more awesome livestreams for our current and upcoming games and expansions. Read on for more information on what livestreams you can look forward to this month!

December 7th at 1PM CST

Legacy of Dragonholt Fifth Anniversary


GAMEPLAY

Join Josh Massey and Descent: Legends of the Dark Game Designers Philip D. Henry, Brooks Flugaur-Leavitt, and Aaron Haltom as they celebrate the 5-year anniversary of Legacy of Dragonholt with some live character creation.

Check out the stream here!

Click here for more information on Legacy of Dragonholt.

December 21st at 1PM CST

Sid Meier’s Civilization: A New Dawn Fifth Anniversary


GAMEPLAY

Join Josh Massey, Tony Fanchi, and Jason Walden as they play a bit of Sid Meier’s Civilization: A New Dawn in celebration of the game’s 5-year anniversary!

You can check out the stream here!

Click here for more information about Sid Meier’s Civilization: A New Dawn.

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in our forums!

Descentember 2022

Published 1 December 2022

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Descent: Legends of the Dark

Descentember 2022

Presenting a Month of Descent: Legends of the Dark

It’s time for Descentember 2022! This month, we’ll be celebrating Descent: Legends of the Dark and other games in the Terrinoth Legends universe as our way of heading into the new year. Read on to see how you can join us in celebrating this legendary game series!

12 Days of Giveaways 2022

Just like we did last year, we will be hosting our annual 12 Days of Giveaways this month, and on the first day (today, December 1st), we will be giving away a copy of Descent: Legends of the Dark! Be sure to head over to our social channels to see what you need to do for a chance to win a free copy of this monster of a game.

Descent Gameplay with Good Time Society Featuring Becca Scott

Tune into Good Time Society’s YouTube channel on December 15th for a special gameplay video of Descent: Legends of the Dark. In this video, game designer Kara Centell-Dunk plays through one of the game’s scenarios with Good Time Society’s very own Becca Scott and friends!

Legacy of Dragonholt 5-Year Anniversary Livestream

In November of 2017, Legacy of Dragonholt—a unique, story-driven game set in the Terrinoth Legends universe—hit store shelves. This game has always been a hidden gem within FFG’s catalogue, and this month we’d like to celebrate its 5-year anniversary with a livestream on December 7th! Join Josh Massey, Phil Henry, and Brooks Flugaur-Leavitt as they create characters live and talk about the history of this great game.

Descent Accolades + Act II on the Horizon

You may have heard the whispers; the second act of Descent: Legends of the Dark is on its way! Act II will arrive in 2023, so now is the perfect time to jump into this epic dungeon-crawling experience.

Check out what others have had to say about this fantastic game:

Board Game Quest

Cardboard Champions

Detective Hawk Games

Dicebreaker

OpinionatedGamers.com

Playerelimination.com

Polygon

Tech Raptor

There Will Be Games

 

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in our forums!

© and ™ Fantasy Flight Games.

An Unforgettable Quest

Published 1 December 2022

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Arkham Horror: The Card Game

An Unforgettable Quest

Announcing the New, Repackaged The Forgotten Age Cycle

“Once more I ventured within those brooding ruins that swelled beneath the sand…” – H.P. Lovecraft, “The Nameless City”

We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets—the ruins of an ancient and forgotten Aztec city—it sets into motion a plot that could unravel the very fabric of time itself.

Fantasy Flight Games is thrilled to announce The Forgotten Age, the next pair of repackaged expansions for Arkham Horror: The Card Game!

Return to the third cycle of content for Arkham Horror LCG with The Forgotten Age Investigator Expansion and The Forgotten Age Campaign Expansion. Just like with the previous cycles, all player cards for this cycle can be found within the Investigator Expansion while all campaign- and scenario-related cards can be found in the Campaign Expansion. This is a fantastic opportunity for new fans of the game to experience its third full-length campaign, and for longtime fans to catch up on any parts they may have missed. Whether you want just one of the expansions or both, no Arkham LCG fan will want to miss out on The Forgotten Age!

Note: Any longtime fans of Arkham Horror: The Card Game who already own everything from the original The Forgotten Age cycle will not find any new cards or content within these two expansions.

Gearing Up

To help you succeed in your dangerous expedition, The Forgotten Age Investigator Expansion comes with a skilled group of five playable investigators to aid you in your journey.

As always, each investigator has their own strengths and weaknesses, and they can contribute to any campaign—not just The Forgotten Age’s campaign.

One of these investigators is

Ursula Downs

(The Forgotten Age Investigator Expansion, 2), the explorer. This plucky archaeologist can move from one location to another without losing any of her momentum, thanks to her inherent ability to freely investigate once per round after moving. With her trusty companion

Jake Williams

(The Forgotten Age IE, 8) at her side, Ursula can slip in and out of dangerous areas without worrying about enemies punishing her. Combine these abilities with cards like

Vantage Point

(The Forgotten Age IE, 306) and

Otherworldly Compass

(The Forgotten Age IE, 194), and Ursula will have the whole map revealed in a flash! Just take care not to overextend too much, or else the

Call of the Unknown

(The Forgotten Age IE, 9) may draw you into dangers you weren’t prepared for.

Another investigator in this expansion is

Calvin Wright

(The Forgotten Age IE, 5), the haunted. If there’s one word to describe Calvin, it’s “determined”—this Survivor gets more powerful the more damage and horror he suffers, and he’ll keep on going

Until the End of Time

(The Forgotten Age IE, 15) to protect the ones he loves. While his skills start off at literally zero, he can use them to his advantage with cards like

Dumb Luck

(The Forgotten Age IE, 34) and

Live and Learn

(The Forgotten Age IE, 200), which have effects that trigger after a skill test is failed. Cards like

Perseverance

(The Forgotten Age IE, 111) help Calvin survive lethal hits, which is good, since if the

Voice of the Messenger

(The Forgotten Age IE, 16) calls at the wrong time, you could find yourself in dire straits.

Enter the Jungle

Even if you have little interest in the investigators of the Investigator Expansion, there is still plenty to enjoy with the thrilling story of The Forgotten Age Campaign Expansion!

In this campaign, you and your fellow investigators join distinguished historian Alejandro Vela in an expedition to find the ruins of a forgotten Aztec city. You begin the campaign by gathering supplies before diving into the untamed wilds, with the supplies you choose to bring with you affecting various things later in the campaign.

Of course, no expedition of this sort is entirely safe, and this one in particular is fraught with its own unique dangers. Throughout your adventure, you will encounter enemies, such as the

Pit Viper

(The Forgotten Age Campaign Expansion, 78), that have the “Vengeance X” keyword. Similar to Victory X, these enemies are placed in the victory display after being defeated; however, unlike Victory X, cards with Vengeance X do not benefit the investigators when defeated. Instead, as more and more “vengeance points” are accumulated over the course of the campaign, your party will incur the wrath of a vicious being that will seek to punish you in increasingly brutal ways. You’ll have to think on your feet and know when to fight—and when not to—in order to survive.

All eight scenarios from the original The Forgotten Age campaign are included in this Campaign Expansion, with all the depths and dangers that come with them. With enough determination, curiosity, and sheer dumb luck, you and your fellow investigators may yet be able to discover the lost secrets of the jungle and come out alive. Do you think you’re up to the challenge?

The Untamed Wilds

With the irresistible call of long-forgotten ruins and a mysterious history lost to time, only you and your fellow investigators can discover these long-buried secrets that could change our understanding of everything we know. Whether you missed the original run of The Forgotten Age or are just now getting into Arkham Horror: The Card Game, you can look forward to adding The Forgotten Age Investigator Expansion and The Forgotten Age Campaign Expansion to your collection when they release in February and March respectively!

You can pre-order your own copy of The Forgotten Age Investigator Expansion (AHC72) and The Forgotten Age Campaign Expansion (AHC73) at your local retailer or online through our webstore today!

Discuss this article
in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Available Now: November 18

Published 18 November 2022

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Arkham Horror: The Card Game

Available Now: November 18

The Scarlet Keys Campaign Expansion is Now Available

Check out the latest product from Fantasy Flight Games, now available in the United States at your local retailer or online through our web store!


The Scarlet Keys Campaign Expansion

Strange disappearances haunt the city of Arkham, Massachusetts. With each object, building, or person that vanishes, they are erased not just from physical existence, but from history and memory as well. Only a select few investigators remember those that disappeared–or so they believe. Before long, the mystery unravels into an international conspiracy, and our wary investigators find themselves recruited by a shadowy government agency whose sole purpose is the collection and research of paradimensional implements they call “Keys.” However, they aren’t the only ones searching for them…

In The Scarlet Keys Campaign Expansion, one to four investigators are sent on a dangerous assignment comprising up to ten scenarios all across the globe. Travel around a map of the world and chart your path to discover eldritch Keys before they are found by members of the mysterious and deadly Red Coterie…or work together with your foes to stop an even greater threat that lurks in the shadows. But can you really trust them?

This expansion contains the entirety of The Scarlet Keys campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.

You can pick up your own copy of the The Scarlet Keys Campaign Expansion (AHC70) at your local retailer or online through our webstore today!*


*Available in the US and select markets. To find updates on this product’s release in your territory, please follow this link.

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in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Bulletproof Belle

Published 17 November 2022

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Marvel Champions: The Card Game

Bulletproof Belle

Announcing the Rogue Hero Pack for Marvel Champions: The Card Game

“Sugah, all you’re doin’ is makin’ me mad.” – Rogue

Cursed with an uncontrollable ability to absorb the powers and memories of anyone she touches, Anna Marie ran away from home as a teenager. Professor X offered her a place at his school where she could learn to harness her power for good. Now, she fights for justice as a member of the X-Men, Rogue!

Fantasy Flight Games is excited to announce the Rogue Hero Pack for Marvel Champions: The Card Game!

This southern belle blasts her way into battle with this expansion pack, which introduces Rogue as a new playable hero along with her sixteen signature cards. With a pre-built Protection deck ready to play from the get-go, you’ll be able to stop the villain’s attacks in their tracks from the moment you open the box. With her abilities changing depending on who she touches, Rogue is a versatile hero who can face any threat.

This hero pack also includes a bonus modular encounter set featuring the cybernetically-enhanced Reavers!

Goin’ Rogue

Anyone familiar with

Rogue

(Rogue, 1B) knows her iconic ability well: she can absorb the powers of anyone she touches.

In Marvel Champions, this incredible ability is represented by Rogue’s

Touched

(Rogue, 2) upgrade. By using the Skin Contact ability on her identity card, Rogue can attach Touched to any other character in play, friend or foe. The new ability she gets from Touched depends on the type of character it’s attached to, but that’s only the beginning. Cards like

Goin’ Rogue

(Rogue, 5) and

Southern Cross

(Rogue, 6) gain additional effects depending on the powers she’s absorbed. If Touched is attached to an enemy, Rogue can use

Bulletproof Belle

(Rogue, 8) to completely negate their attack, and if it’s attached to a friend, Rogue can borrow an extra bit of their power with

Superpower Adaptation

(Rogue, 9). If you ever need a boost, you can use

Energy Transfer

(Rogue, 7) to attach Touched to a new target to both heal and ready Rogue at the same time. And of course, Rogue’s kit would not be complete without

Gambit

(Rogue, 3) on call to help her out when needed.

While she already has plenty of options through her signature cards, Rogue’s pre-built deck gives her even more tricks up her sleeve. Call on

Iceman

(Rogue, 10) to freeze minions as they enter play, then lower the damage from the villain’s attacks with

Judoka Skill

(Rogue, 14). Combine that with

Not Today!

(Rogue, 16), and you can remove a bit of threat during the villain phase, which could seriously help in a pinch. While you’re in alter-ego form, you can call on

Moira MacTaggert

(Rogue, 18) to give yourself an extra card when you flip back to hero form, and you can utilize the

X-Gene

(Rogue, 19) to generate resources for identity-specific events. (Note that Rogue can use this resource to help pay for other heroes’ events that she borrowed with Superpower Adaptation!)

Cybernetic Enhancements

As we mentioned earlier in this article, the Rogue Hero Pack also includes a brand-new modular encounter set. This set features the Reavers, a team of cybernetically-enhanced criminals and old enemies of the X-Men. Their leader,

Donald Pierce

(Rogue, 29), can bring more of his team—such as

Skullbuster

(Rogue, 30),

Bonebreaker

(Rogue, 31), and

Wade Cole

(Rogue, 32)—into the fray, and since they all have the “teamwork” keyword, he’ll then immediately cause all of the Reavers in play to activate! Combine that with their signature

Cybernetic Enhancements

(Rogue, 35), and this is one team of criminals who are not to be messed with.

As with all other modular encounter sets, the Reavers set can be added to any scenario for some extra challenge. Can you stop these criminals before they overwhelm you?

Superpower Adaptation

With her ability to absorb others’ powers and the versatility that comes with it, Rogue is a fantastic hero and a great asset to any team. Look forward to the Rogue Hero Pack releasing alongside the Gambit Hero Pack in February!

You can pre-order your own copy of the Rogue Hero Pack (MC38en) at your local retailer or online through our webstore today!

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in our forums!

© MARVEL

Available Now: November 11

Published 11 November 2022

|
Marvel Champions: The Card Game

Available Now: November 11

New Marvel Champions Products are Now Available

Check out the latest products from Fantasy Flight Games, now available in the United States at your local retailer or online through our web store!


Wolverine

Gifted with a powerful healing factor and armed with adamantium claws that can cut through anything, the hero known as Wolverine is a force to be reckoned with. Though trained as a killer by Weapon X, Wolverine has dedicated his life to helping others as one of the X-Men, and now he tears his way into players’ games of Marvel Champions: The Card Game! Wolverine is a combat-focused hero that can pay for attacks with his hit points and unleash a relentless assault upon the villains’ forces. With this Hero Pack, players will find Wolverine, his sixteen signature cards, and a full assortment of Aggression cards inviting them to tear through their enemies. This pack also includes a bonus modular encounter set featuring the dangerous Lady Deathstrike!

For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Wolverine Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.

Not a standalone expansion. A copy of the Marvel Champions: The Card Game core set is required to play.

You can pick up your own copy of the Wolverine Hero Pack (MC35en) at your local retailer or online through our webstore today!*


Storm

Once worshipped as a goddess for her ability to control the weather, Ororo Munroe left that life behind when she answered Charles Xavier’s call for help. Now, Ororo uses her powers to defend mutants around the world as one of the mighty X-Men, Storm, and she’s soaring her way into players’ games of Marvel Champions: The Card Game! Storm can literally shape the climate of the battle with special weather cards that affect both friends and foes alike. With this Hero Pack, players will find Storm, her fifteen signature cards, her special weather deck, and a full assortment of Leadership cards inviting them to bolster their allies to victory. This pack also includes a bonus modular encounter set featuring the devious Shadow King!

For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Storm Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.

Not a standalone product. A copy of the Marvel Champions: The Card Game core set is required to play.

You can pick up your own copy of the Storm Hero Pack (MC36en) at your local retailer or online through our webstore today!*


MojoMania

Welcome, one and all, to the marvelous and magnificent Mojoverse, a terrifically televised realm of nonstop entertainment and jaw-dropping drama. A bunch of upstart heroes think they can triumph over the trials before them, but will they actually manage to make a scene? Stay tuned to find out!

In the MojoMania Scenario Pack, players face off against Mojo and his minions in three distinct scenarios, each of which can be played standalone or in order as a three-part mini-campaign. Square up against MaGog in the Mojo-seum, chase Spiral through the Mojoverse and convince her to help you, then take on Mojo himself. This scenario pack also includes six modular encounter sets, each themed after a different genre of television and all of which can be used to enhance any game of Marvel Champions: The Card Game. 

For players looking to challenge themselves with a new foe, look no further than the MojoMania Scenario Pack! With 78 cards of televised mayhem, this pack is a must-have for any Marvel Champions fan.

Not a standalone product. A copy of the Marvel Champions: The Card Game core set is required to play.

You can pick up your own copy of the MojoMania Scenario Pack (MC39en) at your local retailer or online through our webstore today!*


*Available in the US and select markets. To find updates on this product’s release in your territory, please follow this link.

Discuss this article
in our forums!

© MARVEL

Battle for the Galaxy

Published 3 November 2022

|
Star Wars: The Deckbuilding Game

Battle for the Galaxy

Announcing Star Wars™: The Deckbuilding Game

A long time ago in a galaxy far, far away…

The Rebel Alliance fights valiantly against the tyranny of the Galactic Empire. Each new victory brings the Rebels hope, and each heroic sacrifice strengthens their resolve. Still, the Empire’s resources are vast, and the firepower of its Empire Navy is unmatched. With neither side willing to accept defeat, their war rages across the galaxy…

Fantasy Flight Games is proud to announce Star Wars™: The Deckbuilding Game!

This new head-to-head game for two players brings the galaxy-spanning war between the Galactic Empire and the Rebel Alliance to your tabletop. In this easy-to-learn game, you and your opponent each choose a side, playing as either the Empire or the Rebels, and as the game progresses you both strengthen the power of your starting decks and work to destroy each other’s bases. The first player to destroy three of their opponent’s bases wins the game!

A Duel Between Decks

At the beginning of the game, both players start with a ten-card starter deck themed after their faction (Empire or Rebels). These starter decks don’t have a lot of firepower, with seven of the ten cards being unable to do anything but generate resources. The goal of the game is to destroy three of your opponent’s bases before they do the same to you, so you’re going to need a bit more power. Thankfully, that’s where those resources come in.

In the center of the table are the galaxy deck and the galaxy row. The galaxy deck is made up of Empire cards, Rebel cards, and neutral cards, and there are always six cards laid out face-up next to the deck to form the galaxy row. Empire cards in the galaxy row are turned to face the Empire player while the Rebel cards are turned to face the Rebel player (neutral cards are turned sideways so both players can read them easily). During your turn, you can use the resources you generate to purchase cards belonging to your faction or neutral cards.

In this example, the Rebel player spends 6 resources from their resource pool to purchase Princess Leia from the galaxy row.

When you purchase a card, it goes into your discard pile, which means you won’t actually be able to use the new card until your deck reshuffles. That said, as you continue to purchase more and more cards, your deck will grow stronger and stronger.

Stay on Target

Once you have acquired some cards with decent attack power, it’s time to go on the offensive. You can use your cards to attack your opponent’s base (which you will need to do to win the game), but you can also use them to attack cards of your opponent’s faction in the galaxy row. This is called either “bounty hunting” or “sabotage,” depending on your faction.  

In this example, the Rebel player is using their Mon Calamari Cruiser to attack the Empire base and using their Rebel Commando to sabotage the Scout Trooper in the galaxy row. Both of these Rebel cards have an attack power of 3.

Each Rebel and Empire unit card in the galaxy row has a “target value” and a reward, which are displayed upside-down so that the opposing faction can read them. If you commit an amount of attack power to an opposing unit equal to or greater than its target value, then that card is discarded from the galaxy row and you get to claim the reward!

Director Krennic has a target value of 5. If the Rebel player manages to sabotage him, they claim his reward of 3 resources and 2 Force (we’ll explain the Force mechanic later in this article).

In addition to units, players can also find capital ships in the galaxy row, such as the

Rebel Transport

or the

Imperial Carrier

. These are special cards for a couple of reasons; first, unlike unit cards, capital ships stay in play and are not discarded at the end of the round. Second, before your opponent can deal damage to your base, they must destroy each capital ship you have in play. With abilities that help you on your turn and some protection for your base on your opponent’s turn, capital ships are always worth the investment!

Of course, the bases themselves are also a factor in your strategy. The Rebels always start with

Dantooine

and the Empire with

Lothal

, neither of which has any inherent abilities; however, once your base is destroyed, you can choose a replacement from your base deck. Each base (other than the starting bases) has its own special ability, which means you’ll need to choose your second and third bases carefully in order to maximize their potential. Just remember that if your third base is destroyed, you lose the game!

Use the Force

The balance of the Force can tip the scales between the Empire and the Rebels. In Star Wars: The Deckbuilding Game, this is represented by a Balance of the Force track.

 In this example, the Force is currently with the Rebel player because it is on one of the three light side spaces.

Several cards have abilities that say: “If the Force is with you…” These abilities can only be used when the Force marker is on your side of the Balance of the Force track. Each time you gain Force, the force marker is moved toward your side of the track by the indicated amount. If the Force is all the way to your side at the start of your turn, you gain one additional resource to use for that turn, which means it’s always worthwhile to tip the balance in your favor.

The Force begins the game all the way on the Rebels’ side, but the Empire gets to take the first turn. Regardless of which faction you play as, what you choose to do in those opening moves can have a lasting impact on the rest of the game.

A Galactic Struggle

Star Wars: The Deckbuilding Game is fast-paced, easy-to-learn, and fun for everyone. Can you emerge victorious from this galactic conflict? Find out when Star Wars: The Deckbuilding Game arrives in March of 2023!

You can pre-order your own copy of Star Wars: The Deckbuilding Game (SWG01) at your local retailer or online through our webstore today!

Discuss this article
in our forums!

FFG Live in November

Published 1 November 2022

|
Marvel Champions: The Card Game

FFG Live in November

Announcing the FFG Livestreams for November 2022

It’s FFG Live! Join us this month for more awesome livestreams for our current and upcoming games and expansions. Read on for more information on what livestreams you can look forward to this month!

November 9th at 1PM CST

Marvel Champions: The Card Game – MojoMania Scenario Pack


GAMEPLAY

Join Caleb Grace and Tony Fanchi as they take on a scenario from the upcoming MojoMania Scenario Pack for Marvel Champions: The Card Game!

Check out the stream here!

Click here for more information on MojoMania.

November 30th at 1PM CST

Fallout: The Board Game Fifth Anniversary


GAMEPLAY

Join Caitlyn McGrath, Zach Tewalthomas, and Josh Massey as they play Fallout: The Board Game in celebration of its fifth anniversary!

You can check out the stream here!

Click here for more information about Fallout: The Board Game.

Discuss this article
in our forums!

© MARVEL

Available Now: October 28

Published 28 October 2022

|
Journeys in Middle-earth

Available Now: October 28

The Scourges of the Wastes Figure Pack is Now Available

Check out the latest product from Fantasy Flight Games, now available in the United States at your local retailer or online through our web store!


Scourges of the Wastes Figure Pack

The noble kingdom of Rohan has a long history of war, and the aftermaths of those wars can still be felt today in the unquiet dead of the marshes to the East and in the grudge held by the Dunlendings to the West. Now, an avaricious enemy has set plans in motion from the shadows, and you and your fellow heroes must uncover the conspiracy before Rohan is plunged into war once more…

The Scourges of the Wastes Figure Pack for The Lord of the Rings: Journeys in Middle-earth can enhance both the Spreading War campaign and the Poison Promise downloadable campaign. This pack contains three beautifully-sculpted new miniatures of the primary villains of the two campaigns, as well as five new item cards and a new role that can be used in any Journeys in Middle-earth adventure. No collection would be complete without it!

You can pick up your own copy of the Scourges of the Wastes Figure Pack (JME10) at your local retailer or online through our webstore today!*


*Available in the US and select markets. To find updates on this product’s release in your territory, please follow this link.

Discuss this article
in our forums!

©2019 Fantasy Flight Games. Middle-earth, The Lord of the Rings, and the characters, events, items, and places therin, are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games.

IntroDuketion and InNicktiation

Published 27 October 2022

|
Arkham Horror: The Card Game

IntroDuketion and InNicktiation

Get to Know the New Designers for Arkham Horror: The Card Game!

Six years ago, Arkham Horror: The Card Game first hit store shelves, and it brought countless adventures, thrills, and memories for tabletop gamers around the world. Throughout it all, our beloved MJ Newman worked tirelessly to bring the world of Arkham Horror to life in new and exciting ways, constantly one-upping herself with a seemingly boundless supply of ideas. Now, MJ is ready to move onto other projects within FFG, and so it is time for her to pass the torch onto others.

Today, we’d like to take a moment to introduce to everyone the new faces of Arkham Horror: The Card Game! As MJ prepares to switch gears, FFG has brought in Duke Harrist and Nick Kory as our new designers dedicated to the Arkham LCG line. These two were handpicked to carry on Arkham’s legacy, with Duke taking charge as the new lead designer.

Duke Harrist (left) and Nick Kory (right)

Read on for a little Q&A with Duke and Nick! Don’t worry, Arkham fans—the game is in good hands.

Tell us about yourself! Where are you from? What are your hobbies? Etc.

Duke: Hi! I’m originally from Colorado but grew up in Southeast Asia and all over the place since then. I’m happy to call Minnesota home now! I love playing survival horror games and games that show me the wonder (or terror!) of other worlds. Some of my favorite films are Alien, The Wicker Man, Annihilation, Perfect Blue, and Spirited Away. I also love writing weird magical realist fiction in my free time or drawing my friends as JRPG characters. When I’m out and about, I love finding weird nooks with strange history and taking hikes with my dog Samwise.

Nick: I’m Minnesota born and raised, and while I have traveled a lot around the United States, I’ve lived in this state my whole life. I am an experienced stage actor, having performed in 17 shows since 2013 (my personal favorite was as John Merrick in The Elephant Man). I’m also an avid game master for tabletop roleplaying games, and often have two or even three different RPG campaigns active at any one time. Away from the game table and the stage, my favorite pastime is watching horror movies and pretending I’m not scared.

When did you first encounter the Arkham Horror Files? What made you interested in the IP?

Duke: My friend Ben talked up the Arkham Horror Second Edition board game to me soon after we were out of college, maybe 10 years ago. It was my first experience playing a board game with an immersive narrative that made me feel like an actual character in a story. The game unlocked a whole new world of emerging narratives across all the other Arkham Files games and in homebrew RPGs I cooked up in my free time. I love how playing any given Arkham Horror Files game suddenly brings a table together as they look at almost-certain doom and ask, “How do we stop this?”

Nick: Way back in the year 2012, I was listening to podcasts pretty regularly, and one of them mentioned the board game Arkham Horror 2nd Edition. I’d always been interested in Cthulhu and the greater works of H.P. Lovecraft, and Arkham Horror 2nd Edition proved the perfect gateway to the larger world of those stories, as it offered a pulpy and engaging experience while still retaining much of the cosmic horror elements for which the source material is known.

How did you get into tabletop gaming? What was your first experience with Arkham Horror: The Card Game?

Duke: It didn’t take long for me to dig into a ton of other tabletop games across different genres after I fell for Arkham Horror. I wound up writing reviews for Kill Screen magazine and took on a brief tenure as their board game columnist for a bit. In the midst of that, I fell pretty hard for Android: Netrunner (I wasn’t a maestro at it, to be sure). I loved the intricacy and imagination in that game but missed the cooperative aspect of the original Arkham Horror board game. When I saw the Arkham Horror: The Card Game core box on my local game store’s shelf, I didn’t even think twice. I took it home and invited my best friend as we subjected an unsuspecting Wendy and Skids to the horrors of the Mythos!

Nick: My first foray into tabletop gaming (beyond Monopoly and Scrabble) was a customizable card game by Decipher, Inc. Its depth and variability blew my mind, and I couldn’t get enough of it. From there, I explored dozens of other card games across many properties and licenses. When I wasn’t at school or hanging out with friends, I was often sorting hundreds of cards from many different games, almost all of which are out of print today.

Arkham Horror: The Card Game has been my primary gaming experience since its release. I was one of the founding hosts of the Mythos Busters podcast, which recorded and aired our first episode when the game was announced. I have distinct memories of reading release articles and building expectations for the game in my mind (expectations which were, for the most part, exceeded by the game itself). Anybody who is interested can even go back and listen to my original opinions—but please don’t, they’re bad.

Who is your favorite investigator in Arkham LCG? Why are they your favorite?

Duke: This is a hard one, because I kind of love them all. But Diana Stanley and Silas Marsh were the first characters I remember bonding with, back when I was playing Eldritch Horror! Diana is torn between her past temptations in the Twilight Lodge and doing the right thing, even at great cost. I love Diana’s focus on denying the encounter deck as she slowly grows in power. Silas resonates with me in his reckoning with his family’s dark history and “the Innsmouth look” even as he fights against the Mythos. In the card game, I love playing fast and light with skills and events, so Silas’ ability and deckbuilding fit me like a glove.

Nick: I’m a true blue Guardian for the most part, and since he was our first Guardian in the card game, Roland Banks is my favorite investigator. He’s strong in both solo and multiplayer, he’s consistent, and he’s easy to pick up and fun to learn.

As much as I like Roland for his simplicity, I do also love the investigators that encourage a lot of fiddly card combos, and who invite a lot of rules questions. Thus, Luke Robinson is a close second for me.

What is your favorite campaign in Arkham LCG? How about your favorite individual scenario? Why are they your favorites?

Duke: Again, tough question. I have so many memorable moments playing this game with my best friends–from dancing to organ music during A Phantom of Truth to modding The Devourer Below as a nerdy way to ask a guy out. If push came to shove, I’d have to list The Innsmouth Conspiracy as my favorite (honestly, maybe because I got to work on it as an intern!). The Last King, The Depths of Yoth, and Where the Gods Dwell are some of my favorite scenarios in the game.

Nick: My favorite campaign is probably The Path to Carcosa. It adapts some of my favorite stories from the greater mythos, it introduces the idea of an unreliable narrator into a card game, and it has some of my favorite scenarios from across the entire card game, specifically The Last King, The Unspeakable Oath, and The Pallid Mask.

As for my favorite individual scenario, it may be a faux-pas but I’d have to say it is Murder at the Excelsior Hotel. I was lucky enough to have the opportunity to design a scenario as a freelancer years ago, and Murder at the Excelsior Hotel is exactly the type of game I wanted from Arkham Horror at that time. It is impossible for me to separate the experience of creating that scenario from the scenario itself. Plus, replayability is one of the most important elements of a scenario for me, and Excelsior has that in spades.

What is your fondest memory of playing Arkham Horror: The Card Game?

Duke: It’s not a single memory, because it’s happened to me many times over many different campaigns. My favorite moment is the point in any scenario I’ve played with my friend John where he gets a mischievous grin and asks me and the other players, “Do you trust me?” The answer is usually yes. Whatever happens after that is usually a rollercoaster, and always ends in our ruin or our victory. (That autofail hurts, y’all).

Nick: Arkham Horror has been such a big part of my life for the last six years that there are a lot of times that stand out to me. Rather than picking a singular experience, I’d have to say that the Ironman event, as organized by the Mythos Busters podcast, has been the shining pinnacle of Arkham Horror for me. It was the one time of the year I got to play Arkham Horror with the other podcast hosts, and we powered through a full campaign in a single day, alongside numerous other groups. Now that I have moved on to the designer side of the game, I am excited to watch the Mythos Busters—and other Arkham Horror play groups—play scenarios and player cards I’ve worked on as part of that Ironman experience.

Our Arkham LCG community is full of passionate fans. If you wanted to give them a challenge, what would that look like? (I.e. what investigator(s), which campaign/scenario, what deckbuilding restrictions, etc.)

Duke: Play a scenario as Carson Sinclair where you don’t take a single skill test. See how much doom you can pile on Amina Zidane’s assets in any given game. Or play Dim Carcosa in the Conviction route with Carolyn Fern, say the King in Yellow’s name 50 times, and see if you can end the scenario with no horror on you.

Nick: Anybody who wants a real challenge will play Preston Fairmont through Return to the Night of the Zealot on expert difficulty. To this day I have not had a more challenging experience as a player of Arkham Horror.

A New Chapter

There is still plenty of Arkham Horror: The Card Game goodness to look forward to in the years to come. Duke and Nick already have tons of ideas for new thrills and terrors, and we can’t wait to share them with you!

If you want to see more of Duke and Nick, check out yesterday’s The Scarlet Keys livestream, which you can find here.

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