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Game and Board Game News

IntroDuketion and InNicktiation

Published 27 October 2022

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Arkham Horror: The Card Game

IntroDuketion and InNicktiation

Get to Know the New Designers for Arkham Horror: The Card Game!

Six years ago, Arkham Horror: The Card Game first hit store shelves, and it brought countless adventures, thrills, and memories for tabletop gamers around the world. Throughout it all, our beloved MJ Newman worked tirelessly to bring the world of Arkham Horror to life in new and exciting ways, constantly one-upping herself with a seemingly boundless supply of ideas. Now, MJ is ready to move onto other projects within FFG, and so it is time for her to pass the torch onto others.

Today, we’d like to take a moment to introduce to everyone the new faces of Arkham Horror: The Card Game! As MJ prepares to switch gears, FFG has brought in Duke Harrist and Nick Kory as our new designers dedicated to the Arkham LCG line. These two were handpicked to carry on Arkham’s legacy, with Duke taking charge as the new lead designer.

Duke Harrist (left) and Nick Kory (right)

Read on for a little Q&A with Duke and Nick! Don’t worry, Arkham fans—the game is in good hands.

Tell us about yourself! Where are you from? What are your hobbies? Etc.

Duke: Hi! I’m originally from Colorado but grew up in Southeast Asia and all over the place since then. I’m happy to call Minnesota home now! I love playing survival horror games and games that show me the wonder (or terror!) of other worlds. Some of my favorite films are Alien, The Wicker Man, Annihilation, Perfect Blue, and Spirited Away. I also love writing weird magical realist fiction in my free time or drawing my friends as JRPG characters. When I’m out and about, I love finding weird nooks with strange history and taking hikes with my dog Samwise.

Nick: I’m Minnesota born and raised, and while I have traveled a lot around the United States, I’ve lived in this state my whole life. I am an experienced stage actor, having performed in 17 shows since 2013 (my personal favorite was as John Merrick in The Elephant Man). I’m also an avid game master for tabletop roleplaying games, and often have two or even three different RPG campaigns active at any one time. Away from the game table and the stage, my favorite pastime is watching horror movies and pretending I’m not scared.

When did you first encounter the Arkham Horror Files? What made you interested in the IP?

Duke: My friend Ben talked up the Arkham Horror Second Edition board game to me soon after we were out of college, maybe 10 years ago. It was my first experience playing a board game with an immersive narrative that made me feel like an actual character in a story. The game unlocked a whole new world of emerging narratives across all the other Arkham Files games and in homebrew RPGs I cooked up in my free time. I love how playing any given Arkham Horror Files game suddenly brings a table together as they look at almost-certain doom and ask, “How do we stop this?”

Nick: Way back in the year 2012, I was listening to podcasts pretty regularly, and one of them mentioned the board game Arkham Horror 2nd Edition. I’d always been interested in Cthulhu and the greater works of H.P. Lovecraft, and Arkham Horror 2nd Edition proved the perfect gateway to the larger world of those stories, as it offered a pulpy and engaging experience while still retaining much of the cosmic horror elements for which the source material is known.

How did you get into tabletop gaming? What was your first experience with Arkham Horror: The Card Game?

Duke: It didn’t take long for me to dig into a ton of other tabletop games across different genres after I fell for Arkham Horror. I wound up writing reviews for Kill Screen magazine and took on a brief tenure as their board game columnist for a bit. In the midst of that, I fell pretty hard for Android: Netrunner (I wasn’t a maestro at it, to be sure). I loved the intricacy and imagination in that game but missed the cooperative aspect of the original Arkham Horror board game. When I saw the Arkham Horror: The Card Game core box on my local game store’s shelf, I didn’t even think twice. I took it home and invited my best friend as we subjected an unsuspecting Wendy and Skids to the horrors of the Mythos!

Nick: My first foray into tabletop gaming (beyond Monopoly and Scrabble) was a customizable card game by Decipher, Inc. Its depth and variability blew my mind, and I couldn’t get enough of it. From there, I explored dozens of other card games across many properties and licenses. When I wasn’t at school or hanging out with friends, I was often sorting hundreds of cards from many different games, almost all of which are out of print today.

Arkham Horror: The Card Game has been my primary gaming experience since its release. I was one of the founding hosts of the Mythos Busters podcast, which recorded and aired our first episode when the game was announced. I have distinct memories of reading release articles and building expectations for the game in my mind (expectations which were, for the most part, exceeded by the game itself). Anybody who is interested can even go back and listen to my original opinions—but please don’t, they’re bad.

Who is your favorite investigator in Arkham LCG? Why are they your favorite?

Duke: This is a hard one, because I kind of love them all. But Diana Stanley and Silas Marsh were the first characters I remember bonding with, back when I was playing Eldritch Horror! Diana is torn between her past temptations in the Twilight Lodge and doing the right thing, even at great cost. I love Diana’s focus on denying the encounter deck as she slowly grows in power. Silas resonates with me in his reckoning with his family’s dark history and “the Innsmouth look” even as he fights against the Mythos. In the card game, I love playing fast and light with skills and events, so Silas’ ability and deckbuilding fit me like a glove.

Nick: I’m a true blue Guardian for the most part, and since he was our first Guardian in the card game, Roland Banks is my favorite investigator. He’s strong in both solo and multiplayer, he’s consistent, and he’s easy to pick up and fun to learn.

As much as I like Roland for his simplicity, I do also love the investigators that encourage a lot of fiddly card combos, and who invite a lot of rules questions. Thus, Luke Robinson is a close second for me.

What is your favorite campaign in Arkham LCG? How about your favorite individual scenario? Why are they your favorites?

Duke: Again, tough question. I have so many memorable moments playing this game with my best friends–from dancing to organ music during A Phantom of Truth to modding The Devourer Below as a nerdy way to ask a guy out. If push came to shove, I’d have to list The Innsmouth Conspiracy as my favorite (honestly, maybe because I got to work on it as an intern!). The Last King, The Depths of Yoth, and Where the Gods Dwell are some of my favorite scenarios in the game.

Nick: My favorite campaign is probably The Path to Carcosa. It adapts some of my favorite stories from the greater mythos, it introduces the idea of an unreliable narrator into a card game, and it has some of my favorite scenarios from across the entire card game, specifically The Last King, The Unspeakable Oath, and The Pallid Mask.

As for my favorite individual scenario, it may be a faux-pas but I’d have to say it is Murder at the Excelsior Hotel. I was lucky enough to have the opportunity to design a scenario as a freelancer years ago, and Murder at the Excelsior Hotel is exactly the type of game I wanted from Arkham Horror at that time. It is impossible for me to separate the experience of creating that scenario from the scenario itself. Plus, replayability is one of the most important elements of a scenario for me, and Excelsior has that in spades.

What is your fondest memory of playing Arkham Horror: The Card Game?

Duke: It’s not a single memory, because it’s happened to me many times over many different campaigns. My favorite moment is the point in any scenario I’ve played with my friend John where he gets a mischievous grin and asks me and the other players, “Do you trust me?” The answer is usually yes. Whatever happens after that is usually a rollercoaster, and always ends in our ruin or our victory. (That autofail hurts, y’all).

Nick: Arkham Horror has been such a big part of my life for the last six years that there are a lot of times that stand out to me. Rather than picking a singular experience, I’d have to say that the Ironman event, as organized by the Mythos Busters podcast, has been the shining pinnacle of Arkham Horror for me. It was the one time of the year I got to play Arkham Horror with the other podcast hosts, and we powered through a full campaign in a single day, alongside numerous other groups. Now that I have moved on to the designer side of the game, I am excited to watch the Mythos Busters—and other Arkham Horror play groups—play scenarios and player cards I’ve worked on as part of that Ironman experience.

Our Arkham LCG community is full of passionate fans. If you wanted to give them a challenge, what would that look like? (I.e. what investigator(s), which campaign/scenario, what deckbuilding restrictions, etc.)

Duke: Play a scenario as Carson Sinclair where you don’t take a single skill test. See how much doom you can pile on Amina Zidane’s assets in any given game. Or play Dim Carcosa in the Conviction route with Carolyn Fern, say the King in Yellow’s name 50 times, and see if you can end the scenario with no horror on you.

Nick: Anybody who wants a real challenge will play Preston Fairmont through Return to the Night of the Zealot on expert difficulty. To this day I have not had a more challenging experience as a player of Arkham Horror.

A New Chapter

There is still plenty of Arkham Horror: The Card Game goodness to look forward to in the years to come. Duke and Nick already have tons of ideas for new thrills and terrors, and we can’t wait to share them with you!

If you want to see more of Duke and Nick, check out yesterday’s The Scarlet Keys livestream, which you can find here.

Discuss this article
in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Available Now: October 14

Published 14 October 2022

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The Lord of the Rings LCG

Available Now: October 14

The Fellowship of the Ring Saga Expansion is Now Available

Check out the latest product from Fantasy Flight Games, now available in the United States at your local retailer or online through our web store!


The Fellowship of the Ring Saga Expansion

Frodo Baggins and his companions have only just begun their legendary quest to destroy the One Ring and defeat Sauron. The journey is fraught with danger, from the brutal Uruk-hai to the terrifying Balrog, to say nothing of the dreaded Nazgûl that hound them at every step. But even in the face of such peril, Frodo and the others must press on—the fate of the world depends on it!

Experience the beginning of the journey to destroy the One Ring in The Fellowship of the Ring Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the first part of the legendary The Lord of the Rings saga. You’ll also find over 50 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign!

Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Black Riders and The Road Darkens. If you already own those two expansions, you will not find any new cards or content in this product.

You can pick up your own copy of The Fellowship of the Ring Saga Expansion (MEC109) at your local retailer or online through our webstore today!*


*Available in the US and select markets. To find updates on this product’s release in your territory, please follow this link.

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in our forums!

©2011 Fantasy Flight Games. Middle-earth, The Lord of the Rings, and the characters, events, items, and places therin, are trademarks or registered trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises and are used, under license, by Fantasy Flight Games.

Thief Extraordinaire

Published 13 October 2022

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Marvel Champions: The Card Game

Thief Extraordinaire

Announcing the Gambit Hero Pack for Marvel Champions: The Card Game

“You want to fight wit’ Gambit, eh?” – Gambit

Raised in the seedy underworld of New Orleans as part of the Thieves Guild, Remy LeBeau left behind a life of crime to join the X-Men. Now, he uses his mutant power to charge items with explosive energy while fighting evil as the hero Gambit.

Fantasy Flight Games is proud to announce the Gambit Hero Pack for Marvel Champions: The Card Game!

This Cajun card-thrower charms his way into the game with this expansion pack, which introduces Gambit as a new playable hero along with his fifteen signature cards. With a pre-built Justice deck ready to play from the get-go, you’ll be able to ruin the villain’s schemes with Gambit’s tricks and wit from the moment you open the box. With his ability to thwart in alter-ego form and his powerful charged attacks, Gambit is a great all-rounder who can slot into any team.

This hero pack also includes a bonus modular encounter set featuring Exodus, the herald of Magneto!

Charge de Card

As both a master thief and a mutant, it should come as no surprise that

Remy LeBeau

(Gambit, 1A) is skilled both on and off the battlefield.

With his Thief Extraordinaire ability, Remy can both thwart a scheme and scout the next card of the encounter deck at the same time. This thwarting in alter-ego goes beyond just his identity card;

The Thieves Guild

(Gambit, 3) allows for some additional thwarting and potential card draw, and

Creole Charmer

(Gambit, 9) can provide a bit of burst threat removal and possibly even confuse the villain!

Of course, Remy is more than just a thief, and once he’s ready to unveil himself, he can flip over to

Gambit

(Gambit, 1B) and unleash a barrage of charged attacks! Use Charge de Card to build up charge counters over time, then use Throw de Card to power up your Attack events. This synergizes excellently with attacks like

Charged Card

(Gambit, 6), which gets extra bonuses for each charge counter you remove, and

Royal Flush

(Gambit, 7), which seems weak at first, until you realize that Throw de Card powers up all instances of damage when used. If you remove three counters for Royal Flush, that’s 9 damage you can spread across up to 3 enemies!

Clearly, Gambit wants to build up charge counters as fast as possible, and fortunately there are several cards in his kit that help him do exactly that. Use Gambit’s

Natural Agility

(Gambit, 8) to grab a charge counter and boost your DEF high enough to take no damage, then ready yourself with

Gambit’s Guild Armor

(Gambit, 5) to keep your momentum going through the next round. Unleash a bit of

Molecular Acceleration

(Gambit, 10) to help you pay for a card and gain a charge counter at the same time, then, once you’ve got enough counters built up, play Gambit’s crimefighting partner and sweetheart

Rogue

(Gambit, 2) for free! (Note that there is no limit to how many charge counters Gambit can have on him; there’s only a limit to how many he can spend for Throw de Card!)

Gambit is already a versatile hero, and this continues with his pre-built deck. Use

Operative Skill

(Gambit, 13) in combination with

Breaking and Entering

(Gambit, 15) to remove a decent chunk of threat from a scheme (both cards can be used in hero or alter-ego form), then use Throw de Card to make

Stealth Strike

(Gambit, 14) pack a massive wallop. Since Gambit might find himself in alter-ego form quite often, he can make judicious use of

Mutant Education

(Gambit, 21) to put his important signature cards back in his deck. Then, once you’re good and set up, team up with Rogue and use

Beauty and the Thief

(Gambit, 19) to attack and thwart at the same time!

Herald of Avalon

As we mentioned earlier, the Gambit Hero Pack also includes a brand-new modular encounter set. This set features

Exodus

(Gambit, 32), an Acolyte minion fully devoted to Magneto. This heavy-hitting minion enters play with a

Psionic Shield

(Gambit, 34), essentially giving him an extra life, and his side scheme,

Herald of Avalon

(Gambit, 33) brings Exodus into play if he isn’t already. It seems that this is one Acolyte who just won’t quit!

As with all other modular encounter sets, the Exodus set can be added to any scenario for some extra challenge. Can you fend of this persistent foe?

Creole Charmer

With his fantastic versatility and skills as a thief, Gambit is a great hero who can serve any role on a team. Look forward to Gambit joining his fellow X-Men when the Gambit Hero Pack arrives in February!

You can pre-order your own copy of the Gambit Hero Pack (MC37en) at your local retailer or online through our webstore today!

Discuss this article
in our forums!

© MARVEL

Fortune and Folly

Published 6 October 2022

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Arkham Horror: The Card Game

Fortune and Folly

Announcing a New Scenario Pack for Arkham Horror: The Card Game

Care to try your luck?

A casino in Monte Carlo is twisting luck in its favor, gaining massive wealth but also endangering its patrons. You and your fellow investigators must steal the source of the casino’s power and put a stop to their nefarious work, but doing so will be no easy task. Will fortune favor the bold? Or will your luck run out?

Fantasy Flight Games is excited to announce the Fortune and Folly Scenario Pack for Arkham Horror: The Card Game!

In this thrilling scenario pack, 1 to 4 investigators plan and execute a daring casino heist. Your target: the Wellspring of Fortune, a mysterious relic that allows the casino to stack the odds in its favor (literally). Like with previous scenario packs, Fortune and Folly can be played standalone or inserted into a campaign as a side-story. It even has a couple extra features if used as a side-story in The Scarlet Keys campaign!

The House Always Wins

Strange occurrences have been happening around the Défis de la Roulette casino in Monte Carlo. Not only did the casino appear quickly and unexpectedly, but the patrons who win big have a tendency to meet a sudden—and grisly—end mere moments after leaving with their winnings, no matter how improbable that end may be. Since the day it opened, the casino has been a magnet for the unnatural and implausible, and the more you learn, the more it seems worth determining whether these events are simply wild coincidence, or the result of something much more sinister.

Like any good heist story, this scenario has two main phases: planning and reconnaissance, and the heist itself. In a way, this means Fortune and Folly has two scenarios in one.

In the first half, you and your fellow investigators will gather information and explore the casino. There are a number of ways you can conduct this heist, and several tasks during

The Stakeout

(Fortune and Folly, 23a) that you can complete to make your job a little bit easier. Will you steal the uniform from a

Casino Guard

(Fortune and Folly, 35) and pass yourself off as an employee? Or will you convince

Isamara Ordoñez

(Fortune and Folly, 32a), the bewitching lounge singer, to aid you in the heist? Perhaps you’ll complete all of the tasks or none at all; each can help you with the heist, but you could pull off the job without them (albeit with much, much more difficulty).

Of course, this wouldn’t be a casino if there weren’t games to play! Gamble with your resources at the

Poker Table

(Fortune and Folly, 10),

Roulette Wheel

(Fortune and Folly, 11), and

Slot Machines

(Fortune and Folly, 13), and you could potentially win big. Use those extra resources to help your team pull off the heist, but if fortune isn’t in your favor…well, you get the idea.

You’ll notice that each encounter card in Fortune and Folly has a game icon in its top-left corner. Similar to a deck of playing cards, these game icons are made up of a suit (hearts, diamonds, spades, or clubs) and a rank (a number or jack, queen, or king). You make use of these icons while playing the casino’s games, but certain encounter cards may also draw on them to hinder your efforts in stealing the Wellspring of Fortune, adding another layer to the misfortune the casino can bring about.

So, are you feeling lucky? Or will you fold under the pressure?

All In

All bets are off in this thrilling heist. With multiple ways to succeed (and fail) and unexpected twists, Fortune and Folly brings an experience to Arkham Horror: The Card Game unlike anything the game has seen before. Test your luck when Fortune and Folly hits store shelves in April!

You can pre-order your own copy of the Fortune and Folly Scenario Pack (AHC71) at your local retailer or online through our webstore today!

Discuss this article
in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

FFG Live in October

Published 5 October 2022

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Arkham Horror: The Card Game

FFG Live in October

Announcing the FFG Livestreams for October 2022

It’s FFG Live! Join us this month for more awesome livestreams for our current and upcoming games and expansions. Read on for more information on what livestreams you can look forward to this month!

October 12th at 1PM CDT

Poison Promise DLC for The Lord of the Rings: Journeys in Middle-earth


GAMEPLAY

Join Grace Holdinghaus and Phil Henry as they take on a scenario from the upcoming Poison Promise DLC campaign for The Lord of the Rings: Journeys in Middle-earth, as well as show off the new figures from the Scourges of the Wastes Figure Pack!

Check out the stream here!

Click here for more information on Scourges of the Wastes.

October 26th at 1PM CDT

The Scarlet Keys Campaign Expansion Preview


GAMEPLAY

Join Josh Massey and Arkham Horror: The Card Game developers MJ Newman and Duke Harrist as they take on a scenario from the upcoming The Scarlet Keys Campaign Expansion! Can they survive this perilous journey?

You can check out the stream here!

Click here for more information about The Scarlet Keys Campaign Expansion.

Discuss this article
in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Spooky Season

Published 4 October 2022

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Arkham Horror Third Edition

Spooky Season

Announcing the 2022 Week of Horror Event

Another horde of horrors is on its way…

For the past couple years, investigators all over the world have enjoyed a celebration of the Arkham Horror Files game line in October. This year, the terrifying trend continues with the 2022 Week of Horror event! From October 24th through October 31st, we’ll be posting something new and Arkham-themed to our website and/or socials every day.

So, without further ado, let’s take a quick peek at what’s coming for the Week of Horror!

Costume Contest

Starting on October 24th, we will start accepting submissions for the 2022 Week of Horror Costume Contest! For this contest, fans* of the Arkham Horror Files game line can submit pictures of themselves in their best Arkham duds for a chance to win some free games! Will you be an investigator? A cultist? Or perhaps even an eldritch monstrosity? We can’t wait to find out!

We’ll have one winner in each of the following three categories: individual, group, and pet. Judging will be based on creativity, originality, effort, and authenticity to the Arkham setting, with equal weight for each of those four criteria.

Submissions for the Costume Contest end at 11:59 PM CDT on October 31st. You can read the official rules here.

*Please note that this contest is for U.S. residents only.

The Scarlet Keys Campaign Expansion Livestream

Jumping ahead to Wednesday, October 26th, we will be hosting a special FFG Live stream on our YouTube channel to show off some of the contents of the upcoming The Scarlet Keys Campaign Expansion. Tune in at 1:00 PM CDT to watch MJ Newman, Duke Harrist, and Josh Massey take on a scenario from the expansion. Will they manage to beat the odds and pull off a win?

Daily Activities

In addition to the exciting things listed above, each other day of the Week of Horror will feature fun little Arkham-themed activities. Let’s take a quick look at each of them one-by-one:

On Tuesday, October 25th, we’ll have our Trivia Tuesday trivia contest. This one will feature a trivia question about one of our Arkham Horror Files game lines—but which one?

On Thursday, October 27th, see if you can find your way out of an Arkham-themed maze puzzle. Be careful not to get lost!

On Friday, October 28th, find out what your Arkham Horror investigator name would be with this simple quiz!

On Saturday, October 29th,  test your perception with a monster of a word search. You think you know the Great Old Ones well? Try finding their names in a sea of letters!

On Sunday, October 30th, follow up on the previous day’s activity with an Arkham Horror-themed crossword puzzle. Test your knowledge and see if you can get each answer right!

Finally, on Monday, October 31st, we’ll upload the long-awaited “Play-and-Share” promo version of the Wendy Adams parallel investigator card! This will complete the set of promos for Arkham LCG’s five core set investigators at last.

Arkham Nights

Of course, no October would be complete without Arkham Nights! No matter where you are in the world, you can participate in the festivities at your local game store. Simply ask your store if they are participating—or, if you’re a game store owner yourself, simply get in touch with your Asmodee sales representative to learn how you can get involved in Arkham Nights.

A Week to Remember

As we head into this spooky season, we’d like to take a moment to thank all of you from the bottom of our hearts. The Arkham Horror Files has some of the most passionate and enthusiastic fans in tabletop gaming, and we are unfathomably grateful for the love and support you all have shown over the years. We have lots more thrills and chills in store for the future, which means one thing is certain: whether you are a longtime community member or just got into the games this year, right now is a fantastic time to be an Arkham fan.

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in our forums!

Available Now: September 30

Published 30 September 2022

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Arkham Horror: The Card Game

Available Now: September 30

New Products from FFG are Now Available

Check out the latest products from Fantasy Flight Games, now available in the United States at your local retailer or online through our web store!


Mutant Genesis

The world is always in need of heroes. In order to truly achieve peace, there are times when we must put aside our differences and focus on doing what is right. That is exactly what the X-Men do, and their story is all about their fight to protect a world that hates and fears them. Now, the X-Men have finally joined the fight in Marvel Champions: The Card Game!

As the game’s fifth campaign expansion, Mutant Genesis adds a plethora of classic X-Men characters to the scene, including two new playable heroes, Colossus and Shadowcat, each of which comes with a pre-built deck ready to play from the get-go. Face off against iconic villains, such as Sabretooth, Sentinels, and Magneto, and work together to overcome a fresh batch of challenges. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign.

Whether you’re a longtime fan or have only just started playing, anyone who enjoys Marvel Champions won’t want to miss out on Mutant Genesis!

Not a standalone product. A copy of the Marvel Champions: The Card Game core set is required to play.

You can pick up your own copy of Mutant Genesis (MC32en) at your local retailer or online through our webstore today!*


Cyclops

As Charles Xavier’s first student, nobody is more dedicated to the Professor’s dream of peaceful coexistence than Scott Summers, better known as the hero Cyclops. Armed with powerful optic beams and tactical genius, Cyclops leads his fellow X-Men on their missions as a brilliant field commander. Now, Cyclops leads the charge into players’ games of Marvel Champions: The Card Game! Cyclops is a natural leader and a brilliant tactician, making him a huge asset to any team. With this Hero Pack, players will find Cyclops, his fifteen signature cards, and a full assortment of Leadership cards inviting players to inspire their allies to victory.

For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Cyclops Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.

Not a standalone product. A copy of the Marvel Champions: The Card Game core set is required to play.

You can pick up your own copy of the Cyclops Hero Pack (MC33en) at your local retailer or online through our webstore today!*


Phoenix

One of the five original X-Men and a powerful psychic, Jean Grey was chosen as host for the cosmic Phoenix Force. As Phoenix, she uses her telepathy and telekinesis to protect mutants and humans alike, but she must always take care to not let the power of the Phoenix Force overcome her. Now, Phoenix blasts her way into players’ games of Marvel Champions: The Card Game! Phoenix is a psionic powerhouse that can draw on the unfathomable power of the Phoenix Force to face down any foe. With this Hero Pack, players will find Phoenix, her sixteen signature cards, and a full assortment of Justice cards inviting them to thwart the villain’s schemes.

For players eager to challenge Magneto and his Brotherhood of Mutants, they can get started with the Phoenix Hero Pack! This expansion comes with a 40-card pre-built deck, giving players the chance to start playing right out of the box.

Not a standalone expansion. A copy of the Marvel Champions: The Card Game core set is required to play.

You can pick up your own copy of the Phoenix Hero Pack (MC34en) at your local retailer or online through our webstore today!*


The Scarlet Keys Investigator Expansion

Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart.

The Scarlet Keys Investigator Expansion features six new investigators for Arkham Horror: The Card Game and adds a wealth of new player cards and options for deckbuilding, including new customizable cards that can be upgraded to an investigator’s liking. Support your teammates as the butler, Carson Sinclair; diagnose and treat ailments as the doctor, Vincent Lee; lose tails as the elusive security consultant, Kymani Jones; learn words of eldritch power as the operator, Amina Zidane; capture impossible horrors on film as the photographer, Darrell Simmons; and put together the ultimate task force as the politician, Charlie Kane.

This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.

Not a standalone expansion. A copy of the Arkham Horror: The Card Game core set is required to play.

You can pick up your own copy of The Scarlet Keys Investigator Expansion (AHC69) at your local retailer or online through our webstore today!*


*Available in the US and select markets. To find updates on this product’s release in your territory, please follow this link.

Discuss this article
in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Available Now: September 16

Published 16 September 2022

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Twilight Inscription

Available Now: September 16

Twilight Inscription is Now Available

Check out the latest product from Fantasy Flight Games, now available in the United States at your local retailer or online through our web store!


Twilight Inscription

The Lazax Empire has burned to ash, rejected by its subjects. The aftermath was tragedy and petty conflict in equal measure, a time of loss and exhaustion. In the ensuing Dark Years, the factions of the galaxy retreated and recovered their strength. Now, they look upon the stars and see an opportunity—a chance to reclaim what was lost. A chance to redefine galactic civilization. A chance to leave their mark upon the stars.

Twilight Inscription, an epic roll-and-write game for one to eight players, offers an experience unlike anything Fantasy Flight Games has done before. With a limited pool of resources at your disposal, you’ll need to carefully manage Navigation, Expansion, Industry, and Warfare as you amass victory points and earn your right to the throne on Mecatol Rex. Will your faction become the new rulers of the galaxy? Or will your fledgling empire fade into obscurity? Anything can happen in this strategic, infinitely-replayable game!

You can pick up your own copy of the Twilight Inscription (TIN01) at your local retailer or online through our webstore today!*


*Available in the US and select markets. To find updates on this product’s release in your territory, please follow this link.

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Thunderstruck

Published 8 September 2022

|
Marvel Champions: The Card Game

Thunderstruck

Announcing the Storm Hero Pack for Marvel Champions: The Card Game

“Do you know what happens to a villain when it’s struck by lightning?” – Storm

Once worshipped as a goddess for her ability to control the weather, Ororo Munroe left that life behind when she answered Charles Xavier’s call for help. Now, Ororo uses her powers to defend mutants around the world as one of the mighty X-Men, Storm.

Fantasy Flight Games is proud to announce the Storm Hero Pack for Marvel Champions: The Card Game!

This mighty mutant soars into battle with this expansion pack, which introduces Storm as a new playable hero along with her fifteen signature cards. With a pre-built Leadership deck ready to play from the get-go, you’ll be able to blast through the villain’s forces with Storm’s weather control from the moment you open the box. With her raw power and ability to shape the climate of the battle, Storm is a potent hero that can benefit any team.

This hero pack also includes a bonus modular encounter set featuring the devious Shadow King!

Weather Goddess

As her hero name would suggest, Storm’s powers allow her to control the weather. To represent this, she comes with her own special secondary deck, the Weather deck!

At the start of the game,

Ororo Munroe

(Storm, 1A) allows you to choose one of your four Weather supports and put it into play. Each Weather card has an effect that applies to all characters in play, both friendly and enemy, as well as a Special ability that can be triggered by certain effects. As the hero

Storm

(Storm, 1B), you can use Weather Control to swap which Weather card is in play and resolve its Special ability once per round.

As for the Weather cards themselves, each one has an effect that can drastically shape the outcome of a scenario.

Clear Skies

(Storm, 2) gives everyone stalwart, which means no heroes, allies, minions, or villains can be stunned or confused. Whip up a

Hurricane

(Storm, 3) to give all characters retaliate, summon a

Thunderstorm

(Storm, 4) to boost everyone’s ATK, or call upon a

Blizzard

(Storm, 5) if you need to reduce incoming damage. Depending on the situation, you will likely be switching from one Weather card to another each round, and with the help from

Weather Goddess

(Storm, 9), sometimes you might even do it twice!

Naturally, most of Storm’s other signature cards play off her Weather cards in some way. Her

Crown

(Storm, 6) and her

Cape

(Storm, 7) both boost her stats and interact with her Weather cards to give her resources or readies respectively. Cards like

Torrential Rain

(Storm, 10) and

Flash Freeze

(Storm, 12) can trigger specific Weather cards’ Special abilities without needing to use Weather Control, or you can just hit your foes with a

Blast of Wind

(Storm, 13) to resolve whatever Special ability is currently in play.

In addition to her weather-centric signature cards, Storm’s pre-built deck comes with a solid spread of new Leadership cards as well. Cry out

“To Me, My X-Men!”

(Storm, 20) to summon X-Men allies such as

Mirage

(Storm, 15) and

Pixie

(Storm, 17), then bolster them with your

Leadership Skill

(Storm, 19). Once you’ve established your team of

Uncanny X-Men

(Storm, 18), call on

Forge

(Storm, 22) to build you a shiny new support, such as the

X-Jet

(Storm, 23). With such a tight-knit team at her side, Storm will always be ready to face any threat!

Possessed by Shadow

Just like with the Wolverine Hero Pack, which we announced a few weeks ago, the Storm Hero Pack also includes a brand-new modular encounter set. This set features

The Shadow King

(Storm, 36), a dangerous psionic entity who can take control of your allies! With the

Possessed

(Storm, 38) attachment at his disposal, the Shadow King can transform an ally into a minion, turning your friends into foes in the blink of an eye.

As with all other modular encounter sets, the Shadow King set can be added to any scenario for some extra challenge. Can you keep your allies safe from this ruler of the Astral Plane?

A Storm on the Horizon

With her incredible ability to control the weather, Storm is a powerful hero and an iconic member of the X-Men. Look forward to taking on Magneto and the Brotherhood of Mutants with Storm when the Storm Hero Pack launches alongside the Wolverine Hero Pack this fall!

You can pre-order your own copy of the Storm Hero Pack (MC36en) at your local retailer or online through our webstore today!  

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Infinite Possibilities

Published 1 September 2022

|
Marvel Champions: The Card Game

Infinite Possibilities

Announcing the Marvel Champions: The Card Game Campaign Contest

Greetings, Marvel Champions: The Card Game fans!

Since the game’s release in late 2019, players of Marvel Champions have battled villains countless times around the world. Sometimes those villains are confronted as part of standalone scenarios, but just as often players take on the threats as part of a larger campaign. Now, as we head toward the release of the game’s fifth campaign expansion, we have a special opportunity for you Marvel Champions superfans: a Campaign Contest!

That’s right, you read that correctly. This special contest invites players to create their own custom Marvel Champions campaigns (using existing content). Mix and match your favorite villains/scenarios from across all of the game’s expansions and create your own unique story, then send it our way for a chance to win a copy of Mutant Genesis when it releases this fall. We’ll reveal the winners in a livestream on September 28th, in which game designers Caleb Grace and Tony Fanchi will give their takes on the winning campaigns and provide some behind-the-scenes insight on their own campaign-creation process.

Interested? Read on for some frequently-asked questions to learn more about this awesome opportunity!

How do I create a campaign? What content can I use?

To create your campaign, first you must pick 3 to 5 scenarios from any existing Marvel Champions product up through and including Sinister Motives. You choose the order in which players will face the villains, and you choose which modular encounter sets will be used for each scenario. You can use any modular encounter sets from any Marvel Champions product up through the Spider-Ham and SP//dr Hero Packs. Please note that any encounter sets that are normally required for a scenario must still be used.

In this example, the Experimental Weapons encounter set is required for the Crossbones scenario, which means you must include that set in the encounter deck if you use the Crossbones scenario in your campaign.

In that same vein, because the Standard II, Expert, and Expert II encounter sets are meant to allow players to modify the difficulty of a given scenario, you cannot require the use of any of those encounter sets for your campaign. Instead, anyone who plays your campaign can choose to include those sets on their own if they want some added challenge!

Once you have chosen your scenarios and encounter sets, you’ll need to write up a campaign document and campaign log. We’ll go over the guidelines for those documents in a moment.

Can I add my own rules/restrictions to the campaign?

To an extent, yes! If you want to add your own unique restrictions to your campaign—such as “Web-Warriors only,” “no Mystic heroes,” “players must use a different aspect for each scenario,” etc.—feel free to do so. Likewise, if you have an idea for something that would be tracked in the campaign log—such as Sinister Motives’ reputation track or The Galaxy’s Most Wanted’s units—you can implement that as well. Just keep in mind that you cannot create custom cards. Also, if players can earn rewards based on their performance in a given scenario, those rewards must come from the game’s already-existing card pool.

You can have campaign log rewards that allow players to interact with their deck or existing cards in new ways, so long as those rewards do not change any of the game text or stats (other than cost) of the cards themselves. Some examples of such rewards could be:

  • Each player writes the name of an upgrade card in the campaign log; then, at the start of each subsequent scenario, after setup, they may search their deck for that card and add it to their hand.
  • Each player writes the name of a character (including subtitle, if they have one) in the campaign log. For the rest of the campaign, whenever an ally card of that character is played, reduce its cost by 1.
  • At the start of each scenario, after drawing their starting hand, each player draws 1 additional card.

Again, you cannot create custom cards for your campaign. This includes custom player cards, villains, encounter sets, or any other game component.

I’m ready! How do I submit my campaign?

You can send us your campaign submission via email to OrganizedPlay@FantasyFlightGames.com. Please be sure to include the following information in your email in order for your submission to be considered:

  • Your first and last name
  • Your state of residence (this contest is for U.S. residents only)
  • The name of your campaign
  • The subject line for your email should be “Marvel Champions Campaign Submission.”
  • Your campaign document should be attached to the email (see the corresponding section below for more details)
  • A campaign log summary should be included at the end of your campaign document or attached to the email as its own document (see the campaign document section below for more details)

Please keep in mind that if your submission is missing any of the above points, it will be disqualified from the contest. Also, we are only accepting one submission per person.

What are the judging criteria?

In addition to checking whether or not a submission is valid, our judges will also rate your submission based on the following three criteria:

  • Creativity (30%) – How well does your campaign tell a “story”?
  • Originality (40%) – How unique is your campaign compared to existing products?
  • Playability (30%) – How well are your campaign’s rules presented? How easy is the campaign to play without making a rules error?

How should I format my campaign document?

Generally speaking, you should aim for your campaign document to be organized in a similar fashion to the official ones from existing Marvel Champions products. If you need a reference, check out The Rise of Red Skull Rulebook on the Marvel Champions web page.

As for the information you should include in your document, for each scenario in your campaign you will need:

  • The scenario’s name and number.
    • Example: Scenario #1 – Crossbones
  • The villain deck, listing the villain character cards being used.
    • Example: Crossbones (I), Crossbones (II)
  • The main scheme deck, which is the main scheme deck that belongs to the chosen villain/scenario.
    • Example: Attack on Mount Athena, The Infinity Stone, The Getaway
  • The encounter deck, which includes the required encounter sets for the scenario and the modular encounter sets. We ask that you also include which products the chosen encounter sets can be found in.
    • Example: Crossbones set (The Rise of Red Skull), Experimental Weapons (The Rise of Red Skull), Standard Set (Core Set), Goblin Gimmicks (The Green Goblin Scenario Pack), Crossfire’s Crew (The Hood Scenario Pack)
  • If it is the first scenario of your campaign, include any special rules or restrictions for your campaign.
    • Example: “For this campaign, only heroes with S.H.I.E.L.D. and/or Soldier alter-egos may be used.”
    • Example: “This campaign uses a ‘laugh track.’ During each scenario, whenever a Goblin Gimmicks card is discarded from play, players advance the laugh track by 1.”
  • The scenario’s setup instructions. For the first scenario, this should include each player recording their identity in the campaign log.
    • Example (First Scenario): Each player records their identity in the campaign log. Players cannot switch identities during a campaign.
    • Example (Later Scenario): At the end of setup, if the laugh track is currently set to 5 or higher, each player may draw 1 additional card after drawing their starting hand.
    • Example (Later Scenario): At the end of setup, each player may search their deck for the upgrade they recorded in the campaign log and add it to their hand.
  • The scenario’s victory instructions. This includes any special rewards the players earned through their performance in the scenario.
    • Example: Each player records the name of 1 upgrade they control in the campaign log. They will be able to start later scenarios with that upgrade in their hand.

At the end of the campaign document, you will need your campaign log summary. This can simply be a bullet list representing all the sections your campaign log would have for recording information during the campaign. For example, your players would need to record their chosen identities for the campaign, so the first bullet on your list would say something like “Player Identities.” Below is an example of what a bullet list of this nature might look like:

Example:

  • Player identities
  • Players’ chosen upgrades
  • Players’ chosen allies
  • Number of Hydra minions defeated in Scenario #3
  • Goblin Gimmicks attachments that begin in play
  • The laugh track

Keep in mind that any time your campaign document instructs players to record something in the campaign log, your campaign log will need a section to record that information, and therefore will need a bullet on this list! If you need a reference on what sort of things are recorded in a campaign log, check out the Sinister Motives campaign log, which you can find on the Marvel Champions web page.

­In this example, the scenario’s setup and victory condition (left) interact with the “reputation track” (right), which is part of the Sinister Motives campaign log. If this was your campaign, you would need to include the reputation track on your campaign log summary.

How long do I have to submit my campaign?

This contest runs from 12:00 PM CDT on September 1st, 2022 to 11:59 PM CDT on September 22nd, 2022.

Where can I find the official contest rules?

You can find them on the Marvel Champions: The Card Game web page, or by clicking this link. The rules document includes important disclaimers* and details about judging and prize awarding, so make sure you give it a read!

*Please keep in mind that any and all submissions for this contest become the property of Fantasy Flight Games at time of submission. This includes (but is not limited to) any ideas, concepts, or mechanics presented as part of a submission.

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