Games have a zombie problem. They can be your basic slow shamblers or your fast berserkers, but whatever variation appears in a game, zombies are little more than mindless pinatas meant to be killed in large numbers. Zombies are rarely a challenge to fight on an intellectual level, and an enemy that doesn’t get…
What Made 2016’s Doom Great
Innovation is like a game of telephone. Someone creates a message, but as it spreads, it loses its meaning. Lessons that seemed clear back in the first-person shooter’s formative years became taken for granted and eventually forgotten. Shooters today are all about weapon limits, level design set pieces, and regenerating health. Doom’s return in 2016 was like finally hearing those original lessons with startling clarity. Its immaculate design is a defiant reminder of the strength of classic shooter design.
The Remarkable Achievements Of A Game Called F.E.A.R.
Eleven years after its release, the first-person shooter F.E.A.R. still feels ahead of its time. It is one of the smartest shooters ever made, a game that won’t wow you with a screenshot but should impress you if you play it.
The Remarkable Achievements Of A Game Called F.E.A.R.
Eleven years after its release, the first-person shooter F.E.A.R. still feels ahead of its time. It is one of the smartest shooters ever made, a game that won’t wow you with a screenshot but should impress you if you play it.
I Keep Going Back To The First Forza Horizon
Do you have a game you regularly return to, just because you like how it feels? For me, that game is Forza Horizon.Read more…