Back in the mid to late-90’s, Naomi Chiba expressed her die-hard Nintendo fan love in the pages of Nintendo Power magazine. And many young Nintendo fans, myself included, looked forward to seeing her latest drawings.
Super Paper Mario Is A Role-Playing Game About Nintendo
Super Paper Mario has the typical hallmarks of a 2D Mario platformer—stomp on enemies, jump over pits, and avoid obstacles—but failing carries minuscule stakes. If you fall into a pit, you only lose a single health point. The enemies are weak, by and large, and powerups and Shroom Shakes are plentiful. That it’s nearly impossible to die in the game garnered a lot of criticism in 2007, with players claiming Super Paper Mario made too many concessions to young children and was ‘dumbed down’ for the masses. But this criticism misses the point: Super Paper Mario is not a platformer so much as a role-playing game, a meta-commentary about acknowledging gaming’s past alongside its present.