Destiny’s Festival of the Lost will return next Tuesday, October 25. It’ll run through November 8. Hope you’ve kept space in your vault for a whole shitload of masks! I want the eyeball one.
Podcast: The Legacy Of Fallout 4
This week on Kotaku Splitscreen, I’m joined by deputy editor Patricia Hernandez to talk about Pokémon, Fallout, and Red Dead Redemption 2.
Podcast: The Legacy Of Fallout 4
This week on Kotaku Splitscreen, I’m joined by deputy editor Patricia Hernandez to talk about Pokémon, Fallout, and Red Dead Redemption 2.
Long Live The Mouse And Keyboard, A Great Way To Control Video Games
For years, I only played PC games with a mouse and keyboard. For years after that, I played almost entirely with a controller. Now I’m back with the mouse and keyboard, and it’s been an illuminating homecoming.
Podcast: Hunting Easter Eggs In Westworld
Jason’s back on Kotaku Splitscreen this week, which means it’s time to talk about video games! And a TV show. Mostly video games.
Shadow Warrior 2 Is Ridiculous In A Lot Of Good Ways
If a game tells me I’m going to carve up demons with a chainsaw called the “Warrrsaw,” it puts my expectations in check. This game is going to be violent. It’s going to be ridiculous. It’s (hopefully?) going to be fun. Shadow Warrior 2 is all of those things.
Thumper Is The Best Kind Of Music Game
Thumper is the type of rhythm game I’ve been missing: Savage, relentless, and fierce. This game’ll bite your head off, man.
The Video Game Horror Of HBO’s Westworld
HBO’s new series Westworld has probably got a lot of people reconsidering their most recent Grand Theft Auto V murder spree.
Inside’s evocative soundtrack was recorded using a human skull.
Inside’s evocative soundtrack was recorded using a human skull. Seriously? Yes, seriously. Composer/sound designer Martin Stig Andersen has written a fascinating post-mortem for Gamasutra detailing how he gave Playdead’s game its distinctive, otherworldly sound. Give it a read.
Inside’s evocative soundtrack was recorded using a human skull.
Inside’s evocative soundtrack was recorded using a human skull. Seriously? Yes, seriously. Composer/sound designer Martin Stig Andersen has written a fascinating post-mortem for Gamasutra detailing how he gave Playdead’s game its distinctive, otherworldly sound. Give it a read.