The Legend of Zelda has legacy, and every entry in the series is a chance to embrace or refute that tradition. Nintendo’s considerations on how to do away with conventions even trickled down to established characters, such as Zelda.
Polygon’s latest feature article is an oral history of Final Fantasy VII.
Polygon’s latest feature article is an oral history of Final Fantasy VII. The piece features interviews with dozens of development team members and creative voices including director Yoshinori Kitase, composer Nobuo Uematsu, and Final Fantasy creator Hironobu Sakaguchi.
Polygon’s latest feature article is an oral history of Final Fantasy VII.
Polygon’s latest feature article is an oral history of Final Fantasy VII. The piece features interviews with dozens of development team members and creative voices including director Yoshinori Kitase, composer Nobuo Uematsu, and Final Fantasy creator Hironobu Sakaguchi.
Dev Turns Minecraft Into Level Editor For An Indie Game
A creative game developer has worked out a way to incorporate Minecraft builds into his game, turning the blocky builder into a level editor of sorts.Read more…
Dev Turns Minecraft Into Level Editor For An Indie Game
A creative game developer has worked out a way to incorporate Minecraft builds into his game, turning the blocky builder into a level editor of sorts.Read more…
Bloxels Lets You Make Video Games With Colorful Plastic Cubes
My children used to love playing with colorful plastic blocks. Then they discovered iPad entertainment, and there was no going back. Or is there? Bloxels from Pixel Press is a clever learning toy that lets children build their own video games and chara…
Bloxels Lets You Make Video Games With Colorful Plastic Cubes
My children used to love playing with colorful plastic blocks. Then they discovered iPad entertainment, and there was no going back. Or is there? Bloxels from Pixel Press is a clever learning toy that lets children build their own video games and chara…
The Horrible World Of Video Game Crunch
In February of 2011, fresh off nine months of 80-hour work weeks, Jessica Chavez took a pair of scissors to her hair. She’d been working so hard on a video game—14 hours a day, six days a week—that she hadn’t even had a spare hour to go to the barber.
The Horrible World Of Video Game Crunch
In February of 2011, fresh off nine months of 80-hour work weeks, Jessica Chavez took a pair of scissors to her hair. She’d been working so hard on a video game—14 hours a day, six days a week—that she hadn’t even had a spare hour to go to the barber.
How 11 Developers Got Their Start In the Game Industry
I love origin stories, especially when they’re related to games.