Krowe Blog

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What Made 2016’s Doom Great

Innovation is like a game of telephone. Someone creates a message, but as it spreads, it loses its meaning. Lessons that seemed clear back in the first-person shooter’s formative years became taken for granted and eventually forgotten. Shooters today are all about weapon limits, level design set pieces, and regenerating health. Doom’s return in 2016 was like finally hearing those original lessons with startling clarity. Its immaculate design is a defiant reminder of the strength of classic shooter design.

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Lara Croft Is The Worst Thing About Rise of the Tomb Raider

Rise of the Tomb Raider is the best action-adventure game of this generation, a game that effortlessly balances great gameplay with puzzles that feel more naturalistic than artificial. As if that weren’t enough, the levels are awesome, exploration is a blast, and the game’s great at encouraging a sense of completionism. There’s just one problem: Lara Croft is boring.

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