Everybody has questions. What’s our purpose? Will we ever achieve true peace? Why it it fucking impossible to plug in a USB cable correctly on the first try? Me, though, I have just one: why, in Doom (2016), were there so dang many artfully arranged candles in hell?
What Made 2016’s Doom Great
Innovation is like a game of telephone. Someone creates a message, but as it spreads, it loses its meaning. Lessons that seemed clear back in the first-person shooter’s formative years became taken for granted and eventually forgotten. Shooters today are all about weapon limits, level design set pieces, and regenerating health. Doom’s return in 2016 was like finally hearing those original lessons with startling clarity. Its immaculate design is a defiant reminder of the strength of classic shooter design.
Picking Apart A Single Frame In DOOM
Ever wonder what exactly goes into rendering each painstakingly detailed frame in a game like DOOM (2016)? Well, Adrian Courrèges, a software Engineer based in Tokyo, has you covered.Read more…