The Pirates of the Caribbean ride at Disneyland recently celebrated its 50th anniversary. The attraction has a timeless appeal, and its greatest strength was its lack of storyline. But then, Disney added Jack Sparrow to the ride in 2006. Sparrow’s inclusion, and the intrusive manner in which it was done, detracts from…
Franklin Broke Peanuts’ Color Barrier In The Least Interesting Way Possible
Charlie Brown is hesitant. Marcie is shy. Lucy is cruel. Schroeder is aloof. But Franklin is just…perfect.
Why I Play
In the first years of my career as a games writer, I got used to a certain reaction from my parents’ friends when they were told about what I was doing for a living. It was usually along the lines of “what a waste”. I imagined them shaking their heads as if they’d just been quietly informed that I was shooting heroin. I was a smart kid, gregarious, academically inclined. Why would I devote myself to these violent, mindless things?
Why I Play
In the first years of my career as a games writer, I got used to a certain reaction from my parents’ friends when they were told about what I was doing for a living. It was usually along the lines of “what a waste”. I imagined them shaking their heads as if they’d just been quietly informed that I was shooting heroin. I was a smart kid, gregarious, academically inclined. Why would I devote myself to these violent, mindless things?
I Got Internet Famous Leaking Gaming Info From Toys “R” Us
In the 15 years I worked at Toys “R” Us, I sometimes leaked information about video game sales and posted them on message boards. I even took games home early to try them and then post impressions, which was very much against the rules. I did this because I’ve always been excited about video games and because, frankly, when your job is a grind, you will take chances if you know it’ll get your fellow gamers online to like you.
The Horrible World Of Video Game Crunch
In February of 2011, fresh off nine months of 80-hour work weeks, Jessica Chavez took a pair of scissors to her hair. She’d been working so hard on a video game—14 hours a day, six days a week—that she hadn’t even had a spare hour to go to the barber.
The Horrible World Of Video Game Crunch
In February of 2011, fresh off nine months of 80-hour work weeks, Jessica Chavez took a pair of scissors to her hair. She’d been working so hard on a video game—14 hours a day, six days a week—that she hadn’t even had a spare hour to go to the barber.