Blitzball is coming to Final Fantasy XIV, but director Naoki Yoshida doesn’t know how to make it happen. He’s torn between two options, he says, and both of them sound pretty good.
An Indie Shooter Where One Team’s Invincible, The Other’s Invisible
Competitive first-person shooters operate on all sorts of sets of unspoken rules. Teams should be, more or less, evenly powered. Opponents should die occasionally. Everyone should be visible—at least, most of the time. Aftercharge aims to break those rules.
The Real Story Behind Xenogears’ ‘Unfinished’ Disc 2
Xenogears, widely considered one of the greatest role-playing games ever made, has long felt to fans like an unfinished product thanks to its controversial, seemingly unfinished second disc. Although western gamers have assumed that the team simply ran out of money, the real story—as revealed by director Tetsuya…
Another prototype of EarthBound for the NES has been discovered, this time at a garage sale in Portl
Another prototype of EarthBound for the NES has been discovered, this time at a garage sale in Portland, Oregon. It seems identical to the prototype found back in the 1990s. Nintendo has since released the game officially on Wii U as EarthBound Beginnings. Just goes to show you what might still be out there at garage…
E3 Day Five Podcast: The Director Of South Park: The Fractured But Whole
We’ve almost survived E3 2017! Just a couple more weeks to go. Today on Kotaku Splitscreen, Jason sits down with two more game developers: the director of South Park: The Fractured But Whole and the executive producer/lead programmer of Pillars of Eternity 2.
Destiny 2 Director Answers Our Questions About The Open World, The Darkness, And Titan Bubbles
Yesterday at E3, my Kotaku Splitscreen co-host Jason Schreier sat down with Bungie’s Luke Smith, game director on Destiny 2. They hit a wide variety of topics including what The Darkness is, how the game’s open world levels will work, and why they’re taking away Jason’s Sunsinger res.
Despite Political Overtones, David Cage Says Detroit Is Mostly About Androids
Near the end of the Detroit: Become Human demo I saw during E3, renegade android Markus and his partner North incite a riot among recently freed androids. If you choose to set things on fire, North triumphantly declares, “Now the humans will have no choice but to listen to us.” Main character Markus, staring into the…
Keith Robinson, the godfather of the Intellivision, passed away Wednesday at 61.
Keith Robinson, the godfather of the Intellivision, passed away Wednesday at 61. Robinson designed games for the pioneering Mattel console, but that was just the beginning: He bought the rights to Intellivision in the 1990s and kept the games in print via the Intellivision Lives! collections, while documenting the…
Angry Birds Evolution Takes The Birds Vs. Pigs Battle To A Weird Place
Angry Birds Evolution, out today on iOS and Android, is a flick-and-spin style mobile game in which players collect and evolve characters like Dolores, the avian doctor with a penchant for vicious rectal exams. Read more…
E3 Day Four Podcast: Luke Smith On Destiny 2, John Garvin on Days Gone
The press conferences may be over, but E3 2017 has only just begun. Today on Kotaku Splitscreen, Jason sits down with the directors of two major upcoming games: Destiny 2 and the PS4 exclusive Days Gone.Read more…