Rime, the indie game caught halfway between Ico and Journey was released last week. With Denuvo DRM. Like a lot of games. But that made some players angry, and prompted the developer, Tequila Works, to state that once the Denuvo DRM is broken, which it eventually always is, the company will release a DRM-free version…
Co-Founder Of Inside Creators Gets $7 Million After Business Breakup
A messy split between the two co-founders of the game studio Playdead left one partner departing with roughly $7.2 million after being forced to exit, according to new details that emerged this week.Read more…
Playdead’s Inside now has a demo you can download and try for free on Steam.
Playdead’s Inside now has a demo you can download and try for free on Steam. It popped up yesterday with little fanfare and is about 1.2GB in size. As the studio’s follow up to Limbo and one of the year’s most superb games, you owe it to yourself to see what makes Inside’s haunting, industrial brutalism so special.
Playdead’s Inside now has a demo you can download and try for free on Steam.
Playdead’s Inside now has a demo you can download and try for free on Steam. It popped up yesterday with little fanfare and is about 1.2GB in size. As the studio’s follow up to Limbo and one of the year’s most superb games, you owe it to yourself to see what makes Inside’s haunting, industrial brutalism so special.
Inside’s evocative soundtrack was recorded using a human skull.
Inside’s evocative soundtrack was recorded using a human skull. Seriously? Yes, seriously. Composer/sound designer Martin Stig Andersen has written a fascinating post-mortem for Gamasutra detailing how he gave Playdead’s game its distinctive, otherworldly sound. Give it a read.
Inside’s evocative soundtrack was recorded using a human skull.
Inside’s evocative soundtrack was recorded using a human skull. Seriously? Yes, seriously. Composer/sound designer Martin Stig Andersen has written a fascinating post-mortem for Gamasutra detailing how he gave Playdead’s game its distinctive, otherworldly sound. Give it a read.
Why Inside Is One Of The Best Games Of The Year
Have you played Inside? I hope you have. If not, go play it. If so, please enjoy this excerpt from the latest Kotaku Splitscreen podcast, in which Jason Schreier and I discuss the many, many reasons we love it.Read more…
Why Inside Is One Of The Best Games Of The Year
Have you played Inside? I hope you have. If not, go play it. If so, please enjoy this excerpt from the latest Kotaku Splitscreen podcast, in which Jason Schreier and I discuss the many, many reasons we love it.Read more…