Prey is a tense, moody game that makes you distrust everyday objects because they might secretly be monsters. Whether you’re just launching the game or well into your exploration of Talos I, here are some tips for making it through.
Both Zelda And Prey Make Climbing (And Falling) Fun
On the surface, Zelda: Breath of the Wild doesn’t have much in common with the new sci-fi thriller Prey. While the games are different in a lot of ways, both are well-made simulations that reward experimentation and exploration. And both give you fun ways to climb around.
Prey’s Mouse And Keyboard Controls Are Really Good
Most big video games these days seem designed to work best with a controller. PC mouse and keyboard controls are often an afterthought. Prey is the unusual, welcome exception.Read more…
In case you need some practice before throwing actual video game controllers, Prey has you covered.
In case you need some practice before throwing actual video game controllers, Prey has you covered.Read more…
According to Arkane’s Raphael Colantonio, via Twitter, the PS4 input lag and audio mix for Prey have
According to Arkane’s Raphael Colantonio, via Twitter, the PS4 input lag and audio mix for Prey have been fixed for Friday’s release. Many players reported having issues with these features during the demo. We’ll have a review and tips for Prey next week.
Thanks For The Shoutout, Prey
Next Friday, Arkane Austin will release their newest game, Prey, closing the loop on a minor four-year meta-story involving that studio and me. It’s only fitting that one of Prey’s achievements is a shoutout to Press Sneak Fucks.
This is the first 35 minutes of Prey, the not really a Prey game that’s nevertheless called Prey bei
This is the first 35 minutes of Prey, the not really a Prey game that’s nevertheless called Prey being developed by Arkane Studios and published by Bethesda. Come for the monkey wrench melee bashing and stay for those slick, Brazilian cherry hardwood floors.
Podcast: People Who Write (And Program) Video Games
We’re back for another Kotaku Splitscreen special from the Game Developers Conference in San Francisco. Today we’re joined by storied RPG writer Chris Avellone, Double Fine senior gameplay programmer Anna Kipnis, and 80 Days writer Meg Jayanth.
Prey Looks Like A New System Shock
During the Game Awards, Bethesda showed off gameplay of the new Prey.Read more…
Prey Looks Like A New System Shock
During the Game Awards, Bethesda showed off gameplay of the new Prey.Read more…