We’re at the dawn of a new era for Overwatch’s Roadhog. No longer will his hook plunge through walls with no resistance. No longer will it magically drag enemies who are clearly in front of us back around behind us. It’s time for Hook 2.0, Overwatch principal designer Geoff Goodman announced yesterday.
Overwatch’s Sombra Makes Roadhog’s Hook Even More Broken
Roadhog’s hook is like one of those old math problems with the trains. If Hook X is approaching Sombra Y at a speed anchored to this reality only by wishful thinking, and Sombra Y decides to briefly exit this reality altogether by teleporting, who wins?
Overwatch’s Sombra Makes Roadhog’s Hook Even More Broken
Roadhog’s hook is like one of those old math problems with the trains. If Hook X is approaching Sombra Y at a speed anchored to this reality only by wishful thinking, and Sombra Y decides to briefly exit this reality altogether by teleporting, who wins?
Overwatch’s Roadhog Has A Broken Hook
Nothing about Overwatch tickles me like Roadhog’s hook
. It is the most satisfying power move
of the game. This is why I am loathe to report that Roadhog’s hook, the most lovely and triumphant Overwatch feature, is definitely, 100% broken.
Overwatch’s Roadhog Has A Broken Hook
Nothing about Overwatch tickles me like Roadhog’s hook
. It is the most satisfying power move
of the game. This is why I am loathe to report that Roadhog’s hook, the most lovely and triumphant Overwatch feature, is definitely, 100% broken.