In the heated ongoing conversation over “censorship” in localization, we’ve heard a whole lot from fans and even translators, but we haven’t seen much discussion from Japanese developers. Which is why, when speaking to Tetsuya Takahashi this week in Los Angeles, I asked him for his thoughts on the matter. His answers…
The Real Story Behind Xenogears’ ‘Unfinished’ Disc 2
Xenogears, widely considered one of the greatest role-playing games ever made, has long felt to fans like an unfinished product thanks to its controversial, seemingly unfinished second disc. Although western gamers have assumed that the team simply ran out of money, the real story—as revealed by director Tetsuya…